Kling 2.6 vs 3.0: length, resolution, audio and price
Kling 3.0 makes 3–15 s clips up to 4K with audio and multi-shot; 2.6 makes 5 or 10 s shots at 720p or 1080p. Kling's own specs and prices, dated.

Kling 3.0 makes 3–15 second clips at 720p, 1080p or 4K, with native audio and multi-shot generation. Kling 2.6 makes single shots of 5 or 10 seconds at 720p or 1080p, with sound only at 1080p and first/last-frame clips only as 1080p silent video. On Kling's API, 3.0 costs more per second at the same resolution and audio setting.
The specs and prices below are Kling's own, from its API video capability map and video pricing pages, read on 2026-09-29. What Sume offers is at the end, from its Video generation docs and pricing code.
How do Kling 2.6 and 3.0 differ?
Kling describes 3.0 as “Enhanced native audio, improved element consistency, and support for multi-shot storytelling” and 2.6 as “See the sound, hear the visual”. Its capability map reads:
| Capability | Kling 2.6 | Kling 3.0 |
|---|---|---|
| Inputs | Text, image, video | Text, image, video |
| Generation range | 3–10 s | 3–15 s |
| Single shot | 5 s or 10 s only; 720p is silent only | Supported |
| Multi-shot | Not supported | Supported |
| Resolution | 720p, 1080p | 720p, 1080p, 4K |
| Native audio | Supported | Supported |
| First/last frame | 1080p silent video only | Supported |
| Element control | Not supported | Supported |
| Voice control (image to video) | 5 s or 10 s at 1080p only | Not supported |
| Motion control | Supported | Supported, not at 4K |
How much more does Kling 3.0 cost than 2.6?
Kling's API bills both per second, as resource-package units with a dollar price per unit. At every resolution and audio setting both versions list, 3.0 costs more per second. For a 10-second 1080p clip with audio and no voice control, that is $1.40 on 2.6 and $1.68 on 3.0 at Kling's list prices.
| Setting | Kling 2.6 | Kling 3.0 |
|---|---|---|
| 720p, no audio | $0.042 | $0.084 |
| 1080p, no audio | $0.07 | $0.112 |
| 720p, native audio | Not listed | $0.126 |
| 1080p, native audio, no voice control | $0.14 | $0.168 |
| 1080p, native audio, voice control | $0.168 | Not listed |
| 4K, with or without audio | Not listed | $0.42 |
| Motion control, 720p / 1080p | $0.07 / $0.112 | $0.126 / $0.168 |
Should I switch from Kling 2.6 to 3.0?
- Stay on 2.6 if 5- or 10-second single shots at 720p or 1080p cover your work, and the lower per-second price matters.
- Stay on 2.6 if you use voice control in image to video; the capability map lists it for 2.6, not 3.0.
- Move to 3.0 if you need clips longer than 10 seconds, multi-shot, 4K, audio at 720p, or first/last-frame clips outside 2.6's 1080p-silent limit.
- Move to 3.0 if you use element control; 2.6 does not support it. Kling 3.0 vs 3.0 Omni covers the other 3.0 variants.
Can I call Kling 2.6 or Kling 3.0 through Sume?
Only Kling 3.0. Sume's video model ids include kling-3 and no Kling 2.6 id. In current catalog code kling-3 takes 4–15 seconds, text to video or a first and end frame, aspect ratios 16:9, 9:16 and 1:1, and no reference images or videos. It is billed at the provider list × 1.25: $0.14 a second silent and $0.21 with audio, plus a 5.5% agent fee by default. Kling 3.0 API shows the call.
Sources
Related posts
More in Models
- Kling 3 4K API: Kling's own tier and what Sume lists
Kling 3.0 lists 4K on Kling's own capability map, but Sume's kling-3 lists 720p and 1080p and prices no resolution tier. Sume's 4K route: gemini-omni-flash-1.1.
- Kling 3 duration and aspect ratio limits: Kling's own vs Sume's
Kling's own map lists 3 to 15 seconds for Kling 3.0; Sume's kling-3 takes 4 to 15 seconds at 16:9, 9:16 or 1:1. Values outside the list are refused.
- Kling 3 first and last frame API: request, limits and a gotcha
On Sume, kling-3 takes a first and optional last frame via frame_images, for 4-15 seconds. Send frame one in the shape you want; aspect_ratio is text-only.
- Kling 3 lip sync with your own audio: what each API does
Kling lists lip sync driven by text or audio. Sume's kling-3 takes no audio input, only a generate_audio switch; models with audio references are listed.
Written by Sume